Warmth, hunger, and radiation sickness are the three meters players will have to pay attention to besides their health. You'll have to co-operative with your squadmates not just in combat while fighting through Outlander outposts and camps, but you'll have to share resources to survive-and that's where the survival game elements come in. There's a bit of a balance in the co-operative and competitive nature as a result. Yes, you as a squad do have to collect more samples than the other squads, but the match cannot be complete until all squads as a whole collect a certain total number of those samples. It might have had a similar heads-up display as a battle royale, down to the compass, inventory menus, a literal storm on the map, and other indicators, but unlike those games, Scavengers is "not a zero-sum" game. My squad was lifted nearby some abandoned cabins, and we began this round by looting them-to which I thought to myself, "is this a battle royale game?" Not so much, I would learn. With only three members to a squad, players will have to choose carefully between support and attack-focused characters for good team composition. Our demo had four squads of three, all choosing a different character with a different ability and a unique weapon, the latter needed to be crafted. On the way, players will have to fight through said Outlanders and Scourge, and possibly other squads as well.
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