You should see "Team Fortress 2 Classic" has appeared on your games library.Īutoupdater program now available, but I haven't designed a button for it. Once it has finished updating, restart SteamĨ. Close the properties and it should begin updating.ħ. After it's installed, right click it and select Properties, then click the Betas tab and choose "Upcoming".Ħ. Install Source SDK 2013 Base Multiplayerĥ. Go to the 'Tools' section in your Steam clientĤ. You should now have "steamapps/sourcemods/tf2classic"ģ. Once downloaded, extract everything to your "steamapps/sourcemods" directory. Download the client and the latest patchĢ. No more background01 map! (You can re-enable it by editing tf/cfg/valve.rc in Notepad!)Īnd maybe more? Who knows at this point in time!ġ. The beta muzzleflash model! Use the convar "tf2c_model_muzzleflash 1" to enable it! Spy: Tranquilizer Gun (Primary, slows enemies down for a short time) Demoman: Cyclops (Primary, single shot Grenade Launcher with increase explosion radius) Soldier: Beta Rocket Launcher (Primary, higher jump height, knocks back enemies) Scout: Nailgun (Primary), SMG (Secondary) New weapons! Use "m" to view your loadout and change your weapons! Want to join the Steam group? Click the Steam Group button below! Want to help with the coding side of things and submit commits and whatnot for bugfixes/new additions? Click the GitHub button below! Nassim0 - Allowing us to use TIP player skins, creating GRN/YLW TIP player skins Creator of Beta Rocket Launcher!Īichten - Nailgun particles, server host, provided feedback on weapon balancing ~Kiwi~v2 - Server Hosting guide (click the button in the Installation Instructions section below)īlase005 - Contributor of various mods for the game, as well as modelling things that may end up used in the game itself. Stachekip - Providing trailer Rocket Launcher mod created by GameBanana user "blase", providing idea for Soldier to use the trailer Rocket Launcher when tf_beta_weapons is set to 1. Jesus Crits/Digivee - Fixed up the nailgun viewmodel and worldmodel animsĬhowder - Tranquilizer Gun viewmodel, SMG for Scout anims, Scout Shotgun stuff TheRubberFruitFace - Color masked GRN/YLW team textures for everything (and I mean everything). MacD11 - Coder (he even released a patch!) This wouldn't exist without him.Ĥ04: User Not Found - I made dis thread and I'mma gonna try to learn how to compile the game so I can try my hand at pushing out a patch or two here and there. Give your praise to Danielmm8888, as without him this wouldn't exist!ĭanielmm8888 - Coder, creator of this project. While I do enjoy the kind words that many of you have given me, I have to chuckle because this isn't my project. That's where Team Fortress 2 Classic comes in. While you can customize the HUD and skins and whatnot, there's no real way to add in new content. While the v1.0.0.9 client brings players back to the early days of Team Fortress 2, it is very limited in the amount of customization one can do. This mod began life after the release of the Orange Box Team Fortress 2 v1.0.0.9 client/server. This mod aims to bring not only scrapped features back, but also add in new, never before seen features. Have you ever felt uncertain about the direction TF2 is heading in? Or perhaps been disappointed that Valve hasn't given this game the attention it deserves? Never fret, your worries have been assuaged - our team has begun work on a community-driven edition of Team Fortress 2!Ĭontinuing from the intro above, Team Fortress 2 Classic is exactly what was stated above: a community-made mod using the 2008 leaked Source Code.
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