![]() ![]() ![]() Gaining a Dress slot, though it's amusing as part of the game's larger pattern of the pretty-boy Companions apparently being able to pull off girly clothes, just isn't worth going for, and if you do want to get a Dress-wearing companion for maximum magery (Dresses include several amazing casting-oriented pieces) then you really ought to just boot Jimmy for Elenhel when you can. Upgrading him is funny, but the loss of a Regalia slot can hurt, such as if you're a Mage in Orcs on the March whose own Regalia slot is being eaten by the Officer's Proof that is one of the major benefits of playing Orcs on the March. I'm not even sure what such a plan would be, honestly. The only reason to not immediately recruit him is if you have some weird specific plan that requires you use him after one of the later Companions. Jimmy is worth recruiting by default, as his penalty for leaving is easily rendered moot, he costs nothing to recruit, and he has no weird disadvantages or anything. When leaving: If you have any of the units he benefits in your army when you dismiss him, he takes all of those units. (If upgraded with the Leadership: Weapon, Armor/Dress, Boots, Artifact)Īctive Skill: Can upgrade Robbers into Marauders (5 Gold a head) and upgrade Pirates into Sea Dogs. (Special note: Jimmy can be upgraded to also provide +700 Leadership) In Orcs on the March, he also affects Pirate Ghosts.Įquipment: Weapon, Armor, Boots, Artifact/Regalia. Passive: +1 to Speed and Morale for Pirates, Sea Dogs, Robbers, Marauders, and Devilfish. That last point is more consistently applied than in The Legend, though, with only really one Companion who kind-of-sort-of lacks such a 'talk to me and I can do stuff for you' thing.Īs with The Legend, this list is presented in more or less the order you can first encounter these Companions, with the exception that Orcs on the March added another Companion and I've placed him at the end. not that any of them really act much like squires.īut aside the child mechanic and the fact that dismissal's consequences are de-standardized, in most respects Armored Princess' Companions work off the same core mechanics as The Legend's: they have unique passive bonuses, four Item slots to equip for your benefit, and you can potentially talk to them for additional utility. Carrying around a knight's armor is one of the duties of a squire, admittedly, but 'armor bearer' doesn't really communicate the sociological phenomenon, and it's too bad because the idea that Amelie is taking on squires is actually suggestive of interesting stuff, implying Amelie is passing on her knowledge as a warrior to these people, rather than them just following her around with no sociological context to it. The framework is also different, as the game doesn't really do anything in particular to suggest that Amelie is shacking up with these men, and in fact the in-game term is that they're 'armor bearers', which uh, would probably have been more accurately translated as squires from what I've gathered. like I said, I do have to wonder at the motivation. It would probably have gone over poorly with players if Amelie was marrying people, having kids by them, and then when she kicked them to the curb they took the kids instead of her. This is probably for the best, since children were, in The Legend, a godawful mechanic on pretty much every level I can think of, even if I do have to wonder if perhaps the motivation behind this change was more about the flipping of genders and how this impacts perception and whatnot people tend to default to the mother getting any children in a divorce, which justified The Legend having children taken from you when you divorced. Amelie may be surrounding herself with hot boys (Plus the one goblin? Moldok is at least rugged-ugly and there's a fine line between that and ruggedly handsome, but Rakush is just comedy-ugly), but she's either got good birth control or treats them as eye candy and gear-carriers with nothing more physical to the relationship. Unlike The Legend, there's (thankfully) no mechanic involving children. well, I've got the individual consequences listed. They'll all always take whatever they have currently equipped on them (But why did you leave anything on them while dismissing them?), but other than that. Companions in Armored Princess are a lot more variable in what the consequences for dismissing them are, instead of having the standardized 1/7th of your Gold thing from The Legend. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |