![]() ![]() Adaptive Carapace (WL1k+): This thing is tricky.Just set them to "Targed: Shield/highest armor". If you can up the traits from above to 12, you probably have a solid mana farm (5-10+ traps). Insulation: Yes, this one is pretty high in the list.Wow, they get 5k more armor, but have already millions of it. Strenght in numbers: The armor increase is a joke, if you can reach wave 100+.At high WL, we can almost perma freeze and ice shard them. Your peak XP is ~ 1/2 in your run, so we won't care. Early boss monster are jokes, later ones can kill your run 10 waves earlier. And at this point, the beacons won't give you that much XP. But those giants appear very late or with giant domination. The giant ones? Welp, sometimes even your main killgem has trouble. The normal beacons can be killed with a second killgem 3-7 grades lower. The only thread are giants with beacon mods. Dark Masonry: Has almost no downsides.The few monster, you could kill < the + 1.2 multi But that is true, even without Corrupted Banishment. Corrupted Banishment: Once you really leak (not from missplay), you can*t kill monster anymore.More monster=more kill mana / monster for traps / XP Overcrowd: It makes the game easier and is the only one with no penelty.I assume, you are Wl 10k+, with all those traits? :(įor the Trait raiting: Everything, that increases the HP is "bad" and only for really high WL. 5-10 G5 amped mana traps still kill monster with insulation and Thick air. Look at it like this: I can enrage with a G13 gem at the first wave. Thick Air is <3 after your mana farm starts killing stuff. ![]()
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